Then you'll have to cut your way through movement-restricting webs, the slightest touch against which will kill you instantly. ![]() Right from the start you'll be facing off against huge, fire-breathing dragons leaping out of flaming spheres of burning interstellar death. Gradius has always been a challenging series, and this sequel is no exception to that standard - it's tough. The ability to make those choices gives Gradius II depth and approachability right from its onset, and the selection proves to be a critical one - if you pick a feature set that doesn't flow with how you end up playing the game, you're going to get killed. ![]() Somebody blew up Gemini Man's stage, then sent the fragments into space. There are four available arrays, each one offering a slightly different set of upgrades - you can select from a straight, piercing laser or the wider-reaching ripple gun, you can pick an angled double blaster or a rear-firing tailgun, you can choose from four different types of missiles and you can have either a forward-mounted barrier shield or a ship-encasing force field to round out your defenses. Weapons system customization is the most notable of those elements, as Gradius II gives you the chance to choose what configuration of power-ups the Vic Viper will have access to before you launch into the first stage. And its arrival is sure to please longtime fans, because this is the game that established many of the conventions that later carried over into the sequels that did show up here, later on. Its debut in the Wii Shop as a downloadable Virtual Console title marks the first time it's been officially marketed to an American audience on its own, outside of the various different compilations over the years. Included with the album is a double sided insert, with one side featuring a close up of Ian Wilding's cover artwork and the other side featuring liner notes from Retronauts' Jeremy Parish.Gradius II: Gofer no Yabou is the long-lost Gradius series sequel that came to the TurboGrafx-CD in Japan, but, for whatever reason, never made the leap across the Pacific to arrive on our shores. Faster and more driving than the Famicom version, GRADIUS 2 remians an absolute treat for VGM and retro synth fans. Containing deep, humming synth lines that are more in line with the Konami Kukeiha Club's arcade output. Only released in Japan (and in Europe as NEMESIS 2), this version of the soundtrack is a completely different beast than the Famicom counterpart. The B-Side contains the lesser known soundtrack to the spin-off GRADIUS 2 for the MSX computer. Where the original game's soundtrack was a high watermark in the early days of video game music, GRADIUS II pushes the Nintendo Entertainment System's humble audio chip to its limits, creating memorable, improvosition based tracks that listeners will be humming long after the record stops spinning. The A-Side of this record contains the original soundtrack to the Famicom/NES version of GRADIUS II. ![]() ![]() Further developing the sound of GRADIUS, Part II continues with the hard driving sound that the Konami Kukeiha Club became world famous for. is proud to present, for the first time on vinyl, the soundtrack to Konami's classic shoot-em-up GRADIUS II.
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